Paid Audio License
Version 1.0. Policy ID: aap-audio-paid-v1.
Licensor: Kyle Hinton, operating as Audio at Play
Attribution
Attribution is optional. A voluntary credit may name the product's public credited author and link to Audio at Play at https://audioatplay.ca.
Licensor, covered recordings and licensee
The licensor is the legal person or company identified in this policy's approval record and displayed with these terms. This license covers only original audio recordings explicitly assigned this policy after the licensor confirms the necessary rights. The licensee is the acquiring person or company identified when accepting these terms, including when an authorized person or agent acquires for that licensee. Copyright remains with the applicable rights holder; this license does not transfer copyright.
Production use
The licensee may use the covered recordings worldwide, on a non-exclusive, perpetual basis, in multiple commercial and non-commercial games, apps, films, music, podcasts, advertisements and client productions, without additional per-project royalties. Paid recordings require a valid purchase. Free recordings require authorized acquisition under these terms.
Editing and embedded playback
The licensee may trim, process, edit, layer and remix the recordings for those productions, including embedded and runtime playback in games and apps. The licensee may distribute recordings as an integrated part of a production. This does not permit providing the recordings as a reusable audio library or as independently downloadable assets.
Teams, contractors and clients
Employees and contractors may access the recordings only to work on the licensee's authorized productions and may not keep or use them for independent projects. The licensee remains responsible for those uses. Clients may receive and distribute completed productions containing integrated audio. A client or contractor who needs raw recordings, reusable source assets or an editable project for independent reuse must acquire a separate license. Delivery of a completed production does not transfer this license or copyright.
Standalone redistribution
The licensee may not sell, share, sublicense or redistribute original or modified recordings as standalone assets, competing sample libraries or datasets. Format conversion, editing or simple processing does not remove this restriction. Soundboards, sample instruments and products primarily supplying reusable audio require separate written permission.
Authorized agents
An authorized agent may select, acquire, download, edit and integrate recordings on behalf of the licensee under the same rights and restrictions. The acquiring party must have authority to accept these terms for the identified licensee. API access and wallet control prove neither spending authorization nor authority to accept legal terms for another party.
Model training
Using the recordings to train, fine-tune or improve models, or including them in training datasets, requires separate written permission. Automated selection, editing and integration into a production do not grant model-training rights.
Exclusions
Third-party recordings, third-party music, voices, performances and other captured material are not automatically cleared by this policy. Externally fulfilled products, software, Max for Live devices, instruments and other products outside the assigned original-audio recordings require their own applicable terms.
Versions and earlier acquisitions
The policy ID, version, terms URL and acceptance evidence supplied for an acquisition are retained with that acquisition. A later policy or product edit does not silently replace them. Earlier purchases, downloads and prepared quotes retain their recorded terms; missing historical evidence is not treated as acceptance of this policy.