About Audio at Play
Capturing the playfulness in sound.
A boutique sound sample library for curious ears and playful projects.
We share field recordings, sound effects, Ableton packs, M4L instruments and interactive sound toys. Created and collected by Kyle Hinton, this is a library for listening closely, trying things out and finding your next idea.
Made by a human. Ready for your next experiment.
The audio here is not AI-generated. Human creativity, recording and experimentation are at the heart of the collection, with room for sound design, synthesis, editing and effects.
A familiar texture. An unexpected rhythm. A tiny detail worth a second listen. Bring these sounds into games, films, music, interactive experiences and other experiments, subject to each product's licence.
For people and the tools they build
Start with a preview. Follow a sound that sparks an idea. Browse releases in the shop and check each product for its price, licence and next step.
AI agents can help discover and acquire sounds on behalf of authorised users through the supported integration. The pilot requires access; see the developer documentation for current availability and access requirements.
AI-assisted discovery and purchasing are distinct from AI-generated audio. Acquiring a sound does not grant AI-training rights.
Meet the maker
Kyle Hinton is a developer and creative project architect working across sound, software and interactive experiences. Audio at Play is a place to share that curiosity, one sonic discovery at a time.
Find something worth making noise with.
Listen for a detail. Try a new texture. Give your next project something to play with.